Learboarnen LER2841

Learning Resources Code & Go Robot Mouse Instruction Manual

Model: LER2841

Ynlieding

Embark on a coding adventure with the Learning Resources Code & Go Robot Mouse. This hands-on, screen-free programmable mouse introduces children aged 4 and up to the fundamentals of coding, fostering critical thinking and problem-solving skills. The toy transforms abstract programming concepts into tangible, enjoyable learning experiences. The colorful Robot Mouse features intuitive directional buttons on its back that correspond with the included coding cards, allowing children to create step-by-step sequences and watch their code come to life as the mouse follows instructions, lights up, and makes sounds.

Wat is yn 'e doaze

  • 1 x Programmable Robot Mouse
  • 30 x Double-sided Coding Cards
  • 1 x Activity Guide

The mouse measures approximately 4 inches in length and requires 3 AAA batteries (not included).

Opsette

Batterij Ynstallaasje

  1. Locate the battery compartment on the underside of the Robot Mouse.
  2. Mei in lytse Phillips-skroevendraaier, skroef it deksel fan it batterijfak los.
  3. Doch 3 nije AAA-batterijen yn, en soargje derfoar dat de polariteit (+/-) goed is.
  4. Ferfange de batterij compartment cover en befestigje it mei de skroef.

Preparing the Play Area

The Code & Go Robot Mouse is designed to work with activity sets (sold separately) or on any flat surface. If using an activity set, connect the green tiles to form a maze or path. Place obstacles and tunnels as desired to create challenges for the mouse.

Learning Resources Code & Go Robot Mouse and Activity Set

Image: The Code & Go Robot Mouse with its activity set, showing green tiles, orange tunnels, and purple obstacles. The mouse is purple with colorful directional buttons.

Operating Instructions

Power On/Off

  • To turn the Robot Mouse ON, slide the power switch located on its underside to the 'ON' position. The mouse's eyes will light up.
  • To turn the Robot Mouse OFF, slide the power switch to the 'OFF' position.

Programming the Mouse

The Robot Mouse is programmed using the directional buttons on its back.

  • Rjochtingsknoppen: Press the colored arrow buttons (forward, backward, left turn, right turn) to input a sequence of movements. Each press adds one step to the program.
  • Knop Go: Press the green 'Go' button (center) to execute the programmed sequence. The mouse will follow the commands in the order they were entered.
  • Knop wiskje: Press the yellow 'Clear' button to erase the current program.
  • Aksje knop: Press the red button to make the mouse perform a random action (e.g., squeak, blink lights, move back and forth).
Close-up of the Code & Go Robot Mouse showing its directional buttons

Ofbylding: In close-up view of the purple Robot Mouse, highlighting the colorful directional buttons on its back.

Using Coding Cards

The 30 double-sided coding cards help visualize and plan the mouse's path before inputting commands. Lay out the cards in the desired sequence to represent the mouse's movements through a maze or to a target.

Child arranging coding cards to plan a path for the Robot Mouse

Image: A child's hands arranging green coding cards with arrows on a table, planning a path for the Robot Mouse.

Navigating Mazes

Create mazes using the activity tiles, tunnels, and obstacles. The goal is often to guide the Robot Mouse to a specific target, such as a piece of cheese. Plan the sequence of movements using the coding cards, then input the commands into the mouse and press 'Go'.

Robot Mouse navigating a maze created with green tiles and purple obstacles

Image: The Robot Mouse positioned within a maze constructed from green tiles and purple wall pieces, with a yellow cheese wedge as the target.

Faasje ynstellings

The Robot Mouse offers two speeds to accommodate different play environments and skill levels. The speed switch is located on the underside of the mouse. Choose between normal speed for precise movements or hyper speed for faster navigation.

Ûnderhâld

Cleaning

To clean the Robot Mouse and activity tiles, wipe them with a soft, damp cloth. Do not immerse the mouse in water or use harsh cleaning agents.

Batterij Soarch

  • Always use fresh batteries of the recommended type (3 AAA).
  • Meitsje gjin âlde en nije batterijen, of ferskate soarten batterijen.
  • Fuortsmite batterijen as it boartersguod sil net brûkt wurde foar in langere perioade om foar te kommen lekkage.

Troubleshooting

Mûs reagearret net

  • Soargje derfoar dat de oan/út-skeakel yn 'e 'ON'-posysje stiet.
  • Kontrolearje oft de batterijen goed ynstalleare binne en genôch lading hawwe. Ferfange as it nedich is.
  • Press the yellow 'Clear' button to clear any previous program, then re-enter your commands.

Mouse Not Following Path Correctly

  • Verify that the programmed sequence of directional buttons matches the intended path.
  • Ensure the play surface is flat and free of debris that might obstruct the mouse's movement.
  • If using activity tiles, ensure they are securely connected and laid flat.

Spesifikaasjes

MerkLearning Resources
Model NumberLER2841
Age Range4+ years (Manufacturer Minimum Age: 48 months, Maximum Age: 84 months)
Power Boarne3 AAA-batterijen (net ynbegrepen)
Materiaal TypePlestik
Item Ofmjittings6.4 x 6.3 x 2.6 inch
Item Gewicht0.5 pûn sterling
Edukative doelstellingSTEM (Science, Technology, Engineering, Mathematics)

Garânsje en stipe

This product is provided with no manufacturer warranty. For any questions or support regarding the Learning Resources Code & Go Robot Mouse, please refer to the contact information provided on the product packaging or visit the official Learning Resources website.

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